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1. market mechanics suggestion - in Player Features and Ideas Discussion [original thread]
Still seems like several of the responses haven't gotten past the first 4 words of the op and think this is a whine thread. Perhaps the second sentence was not clear enough in explaining that it is not. That was just the incident that made me awa...
- by Sol ExAstris - at 2010.01.21 16:23:00
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2. market mechanics suggestion - in Player Features and Ideas Discussion [original thread]
Thusfar the responses have failed to understand the problem. Using the in game's market deviation settings will not help because the entire region's prices were altered with appropriate deviations implimented to make it look legitimate. The ma...
- by Sol ExAstris - at 2010.01.20 18:50:00
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3. market mechanics suggestion - in Player Features and Ideas Discussion [original thread]
So I got scammed on the market. It happens when you aren't paying attention. Anyways, I have a suggestion for the market that might help eliminate this sort of abuse of the market in the future. The way this scammer succeeded was to buy out the...
- by Sol ExAstris - at 2010.01.20 17:01:00
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4. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: EveFairy0 Seven guns on fleet tempy got me excited. Agreed, I can't find a use for it without that 7th turret or increased projectile bonuses.
- by Sol ExAstris - at 2009.10.23 05:31:00
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5. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Edited by: Sol ExAstris on 08/10/2009 05:58:01 Fleet Issue Tempest needs the 7th turret slot back. Instant volley damage from the turrets is what will make this ship valuable, not turning it into an easier to fit jackofalltrades masterofnone. ...
- by Sol ExAstris - at 2009.10.08 05:57:00
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6. Navy ship changes for Dominion - in Test Server Feedback [original thread]
curses to the whiners who wanted the Fleet Issue Tempest's spare med/low slots back and summarily made it lose its 7th turret mount. That was the most promising change/addition I'd seen on the whole list. *sigh* but overall the changes/additions...
- by Sol ExAstris - at 2009.10.07 00:42:00
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7. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Is this idea fun? Yes, for sure. Will it happen? Probably not. Here is why: When any ship gains a ton of firepower from its drones, the ship itself is free to do whatever it wants. This means for pvp you'll end up with a nos/neut boat that deal...
- by Sol ExAstris - at 2009.07.21 01:34:00
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8. Tier 1 Marauders - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble It can reach 1264 DPS in varied types, out to 25km, before adding in drones. Fair enough as a pvp concern I suppose. What bonus, instead of the 5% velocity per level, would work to distinguish this ship from ...
- by Sol ExAstris - at 2009.07.20 17:55:00
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9. Tier 1 Marauders - in Player Features and Ideas Discussion [original thread]
Proposal: Marauders based on the Tier 1 bs of each race and using that races other preferred weapon system. Why are these needed? Same reason that each race has 2 HAC's, because many players fight with different styles. This would give the pilots...
- by Sol ExAstris - at 2009.07.19 20:38:00
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10. Minmatar battleships, and their roles. - in Player Features and Ideas Discussion [original thread]
The minnie bs that needs the most help imo is the Vargur. But mostly I'd agree with what Astro said. Changing projectiles and the ships at the same time is dangerous stuff. Large projectiles need the most help, get them some positive changes fi...
- by Sol ExAstris - at 2009.07.09 06:38:00
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11. jita 4-4 proposal - in Player Features and Ideas Discussion [original thread]
I think supermassive trade stations should have a special superstation model. Jita 4-4, Dodixie 9-20, whatever the base in Rens is, etc. They don't need to make a racial superbase for each trade hub (although they could and I wouldn't complain), ...
- by Sol ExAstris - at 2009.07.09 06:21:00
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12. Kronos build! - in Player Features and Ideas Discussion [original thread]
Kronos is fine. Vargur is not. Its is easily the worst of the 4 marauders, just as minmatar battleships are generally the worst of the four races battleships. the details of why have been posted to death, so I'll just point any curious towards t...
- by Sol ExAstris - at 2009.07.09 06:15:00
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13. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Leaping Tiger has a solid idea that flows well into another complaint that has been mentioned several times now. Some of the rigs drawbacks are harsh and require the rig skill to be at IV or V to make them even considerable, while others are comp...
- by Sol ExAstris - at 2009.07.08 23:08:00
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14. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
the rigs that boost the analyzer and codebreaker are useless since you're only going to be spending 30 seconds breaking into the can vs the hours of probing you'll inevitably do to find the cans. only granting 100% chance to hack sites of x diffic...
- by Sol ExAstris - at 2009.07.06 20:00:00
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15. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
/signed and bumped
- by Sol ExAstris - at 2009.07.01 01:56:00
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16. New Dev Blog: I accidentally the entire market - in EVE Information Portal [original thread]
I have to agree that minnie bs have tons of problems. The biggest of them in my opinion is that projectiles are simply the worst weapon system in the game. If you're going to deal with turret weapons rails and beams beat them in every category ex...
- by Sol ExAstris - at 2009.07.01 01:35:00
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17. Probing skills - in Player Features and Ideas Discussion [original thread]
If you're doing both exploration and ship hunting, then astro V is useful. But if you're just doing exploration then Astro V is useful for only one thing, getting a definitive number of sites in a system. The deep space probes cannot pin sites, an...
- by Sol ExAstris - at 2009.06.27 06:28:00
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18. Drone Oriented Marauder - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx The low sensor strength is intended and balanced. They are not supposed to be pvp solopwnboats, as they tend to be already enormously strong. Yes, thats precisely the point. The drone marauder will be able to ...
- by Sol ExAstris - at 2009.06.14 23:23:00
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19. Drone Oriented Marauder - in Player Features and Ideas Discussion [original thread]
oh yes, forgot problem number 2, which has no direct solution. Marauder's pvp weakness is jammability. The drone marauder isn't going to give a crap if he gets jammed once he's told his drones to attack. Of course, the obvious indirect solution ...
- by Sol ExAstris - at 2009.06.12 01:15:00
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20. Drone Oriented Marauder - in Player Features and Ideas Discussion [original thread]
I absolutely love the idea. In fact, I love it so much I supported it at least twice before... To remind everyone of the biggest problem with actually implimenting this... The Dominix is already a powerful ship due to the dps it can draw soley f...
- by Sol ExAstris - at 2009.06.12 01:10:00
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